LEIGH MCLOUGHLIN
Nationality: British Date of Birth: 28 February 1983 Contact details available upon request. Email: leigh at 3drenderer dot com Qualifications: 2002-2005 Bournemouth University – BA (Hons)
Computer Visualisation and Animation 1st Class 2000-2002 Lytchett Minster Sixth-Form – 5 GCE
A/AS Levels A Level
Physics [A] A Level
Design and Technology [A] A Level
Mathematics [A] AS Level
Further Mathematics [A] AS Level English Language
and Literature [B] 1998-2000 Lytchett Minster School – 10 GCSEs 7 GCSEs [A*] 3 GCSEs [A] Computing
Experience: Languages:
C,
C++, BASIC, Cg, Lua, LScript, Mel Script Operating Systems: Unix,
Windows, Linux Graphics Applications: Maya, LightWave 3D, AutoCAD, Shake,
Corel Draw, Corel Photopaint Graphics APIs: OpenGL, GLUT, FLTK, GTK,
X-Windows Achievements
/ Positions of Responsibility: 2004 Victory! Game Engine won Best Student Demo award
at CGAIDE – 2nd year university group project 2002 University Course Representative 2002 Young Engineers for Britain Regional Finalist –
industry based project in association with SKC Ltd. 2001 Awarded The Sir William Siemens Medal for Academic
Achievement 2001 Young Engineers for Britain National Finalist –
Group Project in association with Flight Refuelling Ltd. Project
Experience: 2005 Final Year Major Project – Scalable Interactive RendererOpenGL based, demonstrating advanced rendering features including: Cg Shaders for per-fragment tangent-space lighting, bump mapping, parallax mapping, high dynamic range lighting and textures; Lua scripted interface for set-up of the unique modular design; a comparison of global illumination techniques, working at interactive frame-rates, including photon mapping, brute force radiosity, and own radiosity solutions. Networking allows the system to use a group of machines for compute-bound tasks such as global illumination, with near-linear performance scaling. 2004 Final Year Master Class Project – Scripted Game With ParticlesShort duration, industry led project set by The Moving Picture Company, R&D department, to produce a fully scripted game. Result was a highly expandable, modular design, providing Lua with tools loaded in at run time through shared objects. Game itself was completely Lua scripted, using the advanced object-oriented features of the language. 2004 Second Year Group Project – Victory! Game EngineProduction of a fully functional and highly flexible
game engine, with working demonstration. Features include a Lua scripted
interface, node-based design, per-vertex Cg shaders, quad-tree, Maya exporters,
physics engine, animation blending. Responsible for the graphics engine and scene
management, with roles extending further to assist team members. Other
Experience: 2004 Computer
Animation Short for DM Aviation Limited 2003 Illustrations
for Imperial War Museum, Duxford Hobbies /
Interests: Archery and longbow making, painting, jewellery
making. References: Available on request. |