LEIGH MCLOUGHLIN

 

Nationality:                British                                          Date of Birth:    28 February 1983

Contact details available upon request. Email: leigh at 3drenderer dot com

 

Qualifications:

2002-2005      Bournemouth University – BA (Hons) Computer Visualisation and Animation

1st Class

2000-2002      Lytchett Minster Sixth-Form – 5 GCE A/AS Levels

A Level Physics [A]

A Level Design and Technology [A]

A Level Mathematics [A]

AS Level Further Mathematics [A]

AS Level English Language and Literature [B]

1998-2000      Lytchett Minster School – 10 GCSEs

7 GCSEs [A*]

3 GCSEs [A]

 

 

Computing Experience:

Languages:                         C, C++, BASIC, Cg, Lua, LScript, Mel Script

Operating Systems:             Unix, Windows, Linux

Graphics Applications:         Maya, LightWave 3D, AutoCAD, Shake, Corel Draw, Corel Photopaint

Graphics APIs:                   OpenGL, GLUT, FLTK, GTK, X-Windows

 

 

Achievements / Positions of Responsibility:

2004           Victory! Game Engine won Best Student Demo award at CGAIDE – 2nd year university group project

2002           University Course Representative

2002           Young Engineers for Britain Regional Finalist – industry based project in association with SKC Ltd.

2001           Awarded The Sir William Siemens Medal for Academic Achievement

2001           Young Engineers for Britain National Finalist – Group Project in association with Flight Refuelling Ltd.

 

 

Project Experience:

2005      Final Year Major Project – Scalable Interactive Renderer

OpenGL based, demonstrating advanced rendering features including: Cg Shaders for per-fragment tangent-space lighting, bump mapping, parallax mapping, high dynamic range lighting and textures; Lua scripted interface for set-up of the unique modular design; a comparison of global illumination techniques, working at interactive frame-rates, including photon mapping, brute force radiosity, and own radiosity solutions.

Networking allows the system to use a group of machines for compute-bound tasks such as global illumination, with near-linear performance scaling.

2004      Final Year Master Class Project – Scripted Game With Particles

Short duration, industry led project set by The Moving Picture Company, R&D department, to produce a fully scripted game. Result was a highly expandable, modular design, providing Lua with tools loaded in at run time through shared objects. Game itself was completely Lua scripted, using the advanced object-oriented features of the language.

2004      Second Year Group Project – Victory! Game Engine

Production of a fully functional and highly flexible game engine, with working demonstration. Features include a Lua scripted interface, node-based design, per-vertex Cg shaders, quad-tree, Maya exporters, physics engine, animation blending.

Responsible for the graphics engine and scene management, with roles extending further to assist team members.

 

 

Other Experience:

2004      Computer Animation Short for DM Aviation Limited

2003      Illustrations for Imperial War Museum, Duxford

 

 

Hobbies / Interests:

Archery and longbow making, painting, jewellery making.

 

 

References:

Available on request.